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Hangar Puzzle

How many aircraft can you park in your hangar?

×

Ramp report

Empty Nest
Aircraft
0
Floor used
0%
Score
0
Pulls
0
Hangar full
—

Saved hangars


Saved hangars live in this browser only. A layout code is the whole hangar in one line of text — mail it to yourself, or paste it into another machine.

Settings

Paused

Turn your phone sideways to play Hangar Toss

Level 1

Pull the paper plane back, let go, and knock every orange drum to the floor. Three planes a level.

Aircraft Mikado

Club Hangar

Move all of the aircraft out onto the apron without touching another aircraft or the walls.

Save your progress

Your level and best times are kept on this device already. Add an email and they follow you to any phone or computer with a six-character code.

We will only write about Hangar Puzzle. Never passed on.


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Hangar empty

Leave an email and we will tell you when someone beats you, and when the scale hangar plan is ready. Nothing else, and never passed on.

Controls

ClickPick a type from the fleet list
Drag the bodyTow it around the floor
Drag a wingtipSwing it round — grab the wing or the tail and turn
Alt + dragTow it by the wingtip instead of turning
Wheel over itRotate the selected aircraft 5° a notch
QERotate 15° · hold Shift for 1°
FTurn it round 180°
SSquare up to the nearest wall
WFold the wings (if it folds)
DDuplicate
←↑↓→Nudge 10 cm · Shift 50 cm
DeleteRemove the selected aircraft — or use Remove on the bar at the bottom
Wheel over oneTurn it · hold Shift for 15°
EscDeselect

How the scoring works

Aircraft go in the way they go in for real: tail first, nose pointed back at the door, so they can be pulled straight out again.

Floor used is the sum of every aircraft's wingspan × length box, divided by the hangar floor. A tidy row parked wingtip to wingtip lands around 60%. Once you weave wings past each other — one nose in, the next nose out, tailplanes tucked under the neighbour's wing — you climb past 90%, and over 100% you are using space that doesn't exist on paper. That's the game.

Pulls counts how many aircraft must be towed out of the way before the selected one reaches the door. Real hangars live and die on this number: a perfect pack that buries the club's most-flown aircraft behind four others is a bad pack.

Clearance is enforced between every pair of aircraft and against every wall. Set it to whatever your insurer, or your nerves, demand.

Dimensions are published manufacturer figures, rounded to the nearest 10 cm. Check your own aircraft and your local fire code before you move real metal.